PGC Roles

PGC Tournament Rules

  1.      Intent and Modification.

It is the objective of these regulations (the “Tournament Rules”) to provide a fair and friendly environment for players, commentators, and spectators. Players agree that PGC management may modify or alter these Tournament Rules at any time and without notice.

  1.      Player Participation Requirements and Commitments.

2.1 Player Participation Requirements. Any individual with a valid Steam account (“Player”) is permitted to play in tournaments governed by these Tournament Rules.

2.2 Player Participation Commitments. Players participating in tournaments governed by these Tournament Rules agree to abide by these Tournament Rules, and decisions made by the Tournament Administrator and Tournament Referees in accordance with these Tournament Rules, without limitation. Players further agree to show due respect to other Players, the Tournament Administrator, and the Tournament Referees at all times and without limitation.

  1.      Team Participation Requirements and Commitments.

3.1 Team Formation. To participate in a tournament governed by these Tournament Rules, Players must form a “Team” of no fewer than five (5) Players and no more than ten (10) Players.

3.2 Captain Designation. Each Team must designate one Player to serve as its Captain. The Captain agrees to serve as the primary point of contact for his/her Team.

3.4 Stand-Ins Permitted. From time to time, Players on a Team may be unable to play in a tournament governed by these Tournament Rules. If such an occasion should arise, a Team may elect to substitute additional Players (“Stand-Ins”) in accordance with this section and its subsections.

3.4.1 Agreement to Follow Tournament Rules. Stand-ins shall be held responsible for following and upholding these Tournament Rules at all times.

3.4.2 Maximum Number of Stand-Ins. Teams may employ as many Stand-Ins throughout the course of a tournament governed by these Tournament Rules as they wish, however Stand-ins may not be on more than one active roster at a time throughout the tournament.

3.4.3 Notice. The Captain of a Team must inform the official PGC referee of the game of that Team’s intent to use a Stand-in as early as possible before the start of any game.

3.4.5 Name. A Stand-in must place the prefix “standin.” before his or her in-game name so as to clarify their status as a temporary Player for a Team.

  1. Competition Format & Tie breakers

4.1 Team Selection – 14 teams get directly invited to the main tournament and will be contacted about it by an admin. 2 teams will qualify via a qualifier stage for a total of 16 teams in the main tournament.

4.2 Group stage and format

4.2.1 The 16 teams get divided into four groups of four.

Group Stage Example Team A Wins twice in a row they are automatically first for the group stage and advance to the playoffs.

Team D loses twice in a row they are automatically last and into the lower bracket.

Team C wins the first match and loses the second. They must play team B and win to advance.

Team B loses the first match and wins the second. They must play team C and win to advance.

Top 4 advance into playoffs (Top 2 into WB, Bottom 2 into LB)

4.3 Tie breakers

4.3.1 If there is a tie at the end of the event; a head to head tie breaker will occur between the teams. Each match will be a best of one (1) until two (2) teams advance.

 

4.4 Playoff Stage

4.4.1 16 teams enter the playoffs.  Top 8 to winner bracket and bottom 8 to loser bracket. Once a team loses they are eliminated from the playoffs and the winner advances to the next round.

4.4.2 All playoff matches except the grand final (best of 5) & loser brackets round 1 & 2 (bo1) are best of three (bo3).

4.4.3 The grand final is a best of five (bo5). That means: The two opposing teams play against each other until one team has three wins. The winner of the grand final is the winner of PGC, the loser finishes PGC as second place.

  1.      Lobby Hosting and Server Selection.

5.1 Lobby Hosting. All games get hosted by a referee / admin. The teams receive the password from the admin 20 minutes prior to the start of the match on Skype. Participants are not allowed to pass the password on to anyone but the other members of his team and the stand-in(s) for the match.

5.2 Server Selection. Matches of the PGC are hosted on EU WEST unless both teams agree to another server.

5.3 Lateness and Penalties – Teams who are more than 10 minutes late will face a draft penalty for the game. Players must join their next game within 10 minutes or face a draft penalty as well. The admin may choose to not enforce this rule barring unforeseen circumstances.

Example – A team is 10 minutes late they will be assessed a -30S draft penalty. At 15 minutes -60. 20 minutes -90s. 30 minutes DQ

  1.      Sides and Drafting Order.

The sides and drafting order of each game depend upon the length of the match.

6.1 Best of One. In a match consisting of one game, the First Team shall choose the side they desire, while the Second Team shall choose the drafting order via coinflip.

6.2 Best of Three. In a match consisting of three games, the higher seeded team will have their choice of side and the other their choice of pick.  This will alternate each game until the series is over

6.3 Best of Five. In a match consisting of five games, the higher seeded team will have their choice of side and the other their choice of pick.  This will alternate each game until the series is over

  1.      Game Settings.

The server location and lobby password shall be set according to Section 4 of these Tournament Rules. The starting team shall be set according to Section 5 of these Tournament Rules. The game mode “shall be Captains’ Mode,” cheats shall not be enabled, spectators shall be enabled, and the version shall be “Tournament.”

  1.      In-Game Conduct.

8.1 The Drafting Stage. The hero pool shall consist of all heroes available in Captains’ Mode at the time of the game. The game must not be paused during the draft, unless a drafter disconnects.

8.2 Pauses. Pauses shall be divided into two categories:

8.2.1 Player Pauses. Players may pause the game at any time for any reason, however at no time is such a pause to be longer than ten (10) minutes and no more than three (3) times per game, as counted by the PGC Referee. Upon pausing, the Player must provide a coherent reason for the pause to the opposing Team and the PGC Referee through in-game all chat. The game must not be resumed before each Team has stated its agreement to resume the game through in-game all chat.  Referees may allow additional pauses upon their discretion.

8.2.2 Referee Pauses. The PGC Referee may pause the game at any time for any reason. Players may not unpause the game if the PGC Referee pauses the game. The PGC shall state the reason for the pause to the Players via in-game all chat as soon as practical under the circumstances. Should the Players deem the length of this pause excessive, the Captains of each Team may agree to postpone the game or match through in-game all chat.

8.3 Disconnects. The game must be paused immediately should a Player disconnect from the game. The disconnecting Player shall receive a ten-minute window to reconnect to the game without penalty, should this window be exceeded the game may be unpaused by any Player unless the PGC Referee elects to extend the time window. In any event, the disconnected Player may rejoin the game later on.   In the instance of a DDOS an admin may elect to load from save. In extreme circumstances the game may be rescheduled.

8.4 Use of Bugs and Glitches Prohibited. Players are not permitted to use any bug or glitch within the game. Should a Player employ a bug or a glitch, the game must be paused immediately and the PGC Referee informed of the use of the bug or glitch. The PGC Referee shall decide how to proceed with the game.

8.5 Use of Tools and Hacks Prohibited. Players are not permitted to use any tools or hacks at any point during a game.

8.6 Ending the Game. The game shall be deemed concluded when an Ancient is destroyed, when one Team concedes, when the majority of Players on a Team leave the game, or when the PGC Referee declares the game finished via in-game all chat.

8.7 Betting / Matchfixing. Players may not bet or matchfix games during the PGC.  Any evidence of matchfixing in the PGC or other tournaments will result in a ban  that is to be determined by the PGC management.

  1.      Broadcasting.

9.1 Player spectating. Players are not allowed to stream during the PGC.

9.2 Official Spectator Exception. Spectators deemed to be official spectators by PGC management may stream the game with a 2 minute delay (default) or 5 minute delay (special circumstances). Official spectators may, upon request from PGC management, be required to fulfil additional conditions.

9.3 Players Prohibited from Watching Streams. Players playing within a game may not watch or listen to these streams at any time during their match

  1.    Rule Violation and Punishment.

The breaking of any of these Tournament Rules, or the willful ignoring of an order from the PGC Referee, is prohibited. Players or Teams breaking these rules shall be punished at the discretion of the PGC Referee according to this section and its subsections.

10.1 Player Violations. Should a Player violate any of these Tournament Rules from the PGC Referee, that Player may be temporarily or permanently banned from the tournament, and/or banned from future tournaments governed by these Tournament Rules.

10.2 Team Violations. Should the PGC Referee deem any violation of these Tournament Rules to be the fault of a Team, that Team may be deemed to lose the game, lose the match, be temporarily or permanently banned from the tournament, and/or banned from future tournaments governed by these Tournament Rules.

10.3 Forfeiture of Prize Money. The PGCReferee may, in his or her sole discretion, deem any Team’s violation of these Tournament Rules, or any wilful ignoring of a direct order, refer the issue to PGC management. Upon referral of the issue, the PGC management may elect to withhold all or part of the Prize Money to be awarded to the Team.

  1.    Distribution of Prize Money.

Prize money shall be distributed within one (1) month of the conclusion of the tournament to the winning Teams. Teams agree to provide, at the close of the tournament, sufficient information to PGC management to effect a transfer of the prize money via PayPal or bank transfer to the Captain of a winning Team.

11.1 Western Union Transfer Permitted. Should PayPal or bank transfer be deemed insufficient by the Captain of a winning Team, the Captain shall submit a written request to PGC management for a transfer of the prize money through Western Union. A transfer through Western Union may only be done with approval from PGC management. The Western Union fees will be subtracted from the prize money.

11.2 Distribution of Prize Money to Players. It shall be the sole responsibility of the Captain receiving prize money to distribute the prize money to individual Players

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